I feel that overall, I enjoyed this movie. The concept is intriguing; open access to calls and texts in order to prove that no one has anything to hide about their private lives. I think that in the future, other production companies in the United States and abroad will likely adapt the concept to show to American and foreign audiences, the idea itself is just that palatable. In fact, through my background research I discovered the movie holds the Guiness world record for being the most remade movie of all time with a whopping twenty four copies and counting. The film plays on a fear everyone has for their secrets: that their secrets get out, and I think fear of being found out is such a universal concept it can really work anywhere.
While this may not be a popular opinion about this film, I really felt as if I enjoyed the ending, or rather I would have enjoyed the movie a lot less had it ended without the twist of the classic "It's all in the audience's head" trope. If the scene were to continue with each couple leaving the apartment post falling-out, I just can't see a direction from a production standpoint that shows where the movie would even go from there. No audience wants to watch a couple in the middle of a cheating scandal argue with each other, cry, or otherwise make a scene unless they have a particularly twisted sense of humor, so it makes sense to me that the writers would choose to script a turnabout just to make the movie more audience-friendly.
Finally, from a filmography standpoint, I liked the reflection that Rocco had on the fragility of his friends contrasted with the action of the scene where all of their relationships implode. After the twist is revealed, Rocco is talking to his wife Eva and offers up his phone to her, stating he didn't want to play the game she had devised because his friends are all more "breakable" than he is. If the twist is to be believed, then Rocco fundamentally understands that all of his buddies have skeletons in their closet and actively chose to avoid the result of the game. Contrast this with what happens in the timeline where the game is played, and the audience sees just how "breakable" his friends are; in an instant, like a dropped pot, the whole group shatters apart.
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